Friday, February 17, 2012

Adventure ideas for totems of the dead

A common question for Totems of the Dead is what do I do;

I think there is some source material that would make quite good inspiration or maybe even adaptable for a  Totems game.

I think it would be relatively easy to adapt the Griffon Island boxed set from Runequest. Sure you could equally use the original Griffin Mountain but you would require more normalization to get it striped and fitted to a Totems of the Dead game. The "map" coldnt really be reused but much of the content could be re-purposed and put to use to create a good sandbox for play. 






The other solid option in a similar vein would be to adapt the Mongoose publishing Slaine rpg adventures
that is
  • The Invulnerable King
  • Teeth of the Moon Sow
  • The Ragnarok Book
  • Way of the Horned God


I also remember there is a Conan d20 rpg adventure about Thunder River and settling lands out form a fort
I think its Across The Thunder River


But many of them could likely be adapted including
  • Trial of Blood
  • Ruins of Hyboria
  • The Lurking Terror of Nahab - city based so this would have to be in one of the big hubs
  • Reavers of the Vilayet

If you have some good suggestions please post them in the comments section so I can follow them up.    

I would not be surprised if there were some good and appropriate pathfinder modules that could be tweeked too....humm Kingmaker for a group of Sea Wolves setting out to expand the frontier?

1 comment:

  1. First and foremost the Totems of the Dead Game Master's Guide has several adventures.

    Beyond that...

    Savage World of Solomon Kane has some North America based adventures.

    ‘Ghost Dance’ in Dungeon Magazine Issue #32, by David Howery

    Greenland Saga: The Lost Norse Colony, by Dr. Mike Bennighof

    The Hidden Shrine of Tamoachan, by Harold Johnson and Jeff Leason

    The Ravenar Sagas, by Oscar Rios

    Flight of the Red Raven (Paizo Adventure)

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